![]() ![]() User data is stored under ~/.local/share/alan_wake, ~/.local/share/alan_wake_american_nightmareįull details are in the readme.txt and release notes. (to uninstall simply delete the game directory and any shortcuts you created, and the game's user data directory in ~/.local/share if you don't want to keep your saves & settings) The start script also includes options for creating a shortcut, configuring the wrapper etc. From there simply run the start script to play. The output will be a directory containing the game set up within a preconfigured Wine prefix, along with its own copy of Wine, extracted game icons, documentation, and start script(s). ![]() The build path can also be set with the WINEWRAP_BUILDPATH environment variable. ![]() You can change the path to build the wrapper in and the name of the wrapper directory with the -buildpath= and -dirname= arguments. If the installer files are not alongside the wrapper build files then the path to them will need to be specified either by passing it as an argument to the build script with -respath="" or by setting an environment variable named WINEWRAP_RESPATH containing it. Simply run the build script to create the wrapper. These wrappers should be considered betas & some issues should be expected, as these games have been troublesome for quite some time and only very recently started working well enough in Wine/Proton for me to make wrappers for them. I've put together Wine wrappers for Alan Wake and Alan Wake's American Nightmare, allowing them to be played on Linux almost like a native game & with no Wine knowledge required. ![]()
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